County size: 2
Hundreds of years ago, in the first age, the city of Middenstedt was already so large that there was not enough food for everyone. So Gamsbert Goldenfeld moved out to farm and rear animals. He found a place not far from the city, where there was only a small grove... He began to set up his first field and set up a first fence for his small herd. Then he lay down exhausted at night and looked up at the night sky. The overwhelming beauty of the stars captured him. Full of awe, he decided to call this place Sternenhain henceforth. The years went by and Sternenhain blossomed into a prosperous and bustling city, but this time should not last forever ...
All over Elyria the searing plague broke in and Avaland was not spared. Now the mayors of the cities Sternenhain, Bullgardt and Driftwood were bound by friendship. They did not want to idly watch as the last of their faithful citizens were killed by the plague, so they decided to merge their last powers. They all gave up their settlements and brought the remaining survivors and what remained of meager raw materials and food to a place in the county of Aranmano, which to that day had remained relatively untouched by the plague. Here they set up lodgings of huts and tents, cared for their patients, and tried not to give up hope of someday living a happy life again. So strong was their hope and so great their dream of a new beginning that they called this sanctuary Thalasia, their home. Over time, the makeshift camp grew and became a city. Although the inhabitants often looked back on their lives before the searing plague in their former settlements, they did so without regret, because in Thalasia they had not only found their happiness, they had also found solidarity and strength in the community with their neighbors. And in Thalasia the old settlement names lived on; the part of the city where the scholars settled was called Sternenhain, the woodworkers from Driftwood built their workshops side by side, and Bullgardt breeders also gathered near the city's pastures. Today, the names only give us a window into the past, because Thalasia has grown and the areas of the city are interwoven.
The Count of Bullgardt and his followers had to leave their city of Bullgardt burned to ashes and looked for something new within their county Aranmano. Much of his family had died due to the degenerate celebrations of known nobles during the plague and the surviving youngest son, though of alert mind, was more interested in livestock than politics. The joint founding of Thalasia prompted the count to hold a plebiscite to find among those whom he considered able to lead the one who had the most support from the people. Goldenfeld at that time received the most encouragement, because during the time of the plague he was able to motivate, mobilize and guide people. The old count gave up his title on the premise that his family would always have a seat on the city council. And so it came about that a Goldenfeld became a count and he called his county Kernothia .
Thus, a united Thalasia became the new capital of the county of Kernothia.
Since we do not know yet where we will land during the land selection, all information is subject to change. Nobody knows in which biome their city or county will be. Therefore, we can not promise a certain location or conditions.
The name of the county, Kernothia, derives from the name of the Celtic god of nature, Cernunnos. Accordingly, the focus of the county is on agriculture and animal husbandry.
In Kernothia reside the guilds Reiche Ernte for agriculture and Edelspan for wood processing. Also of importance shall be trade and the research in the University of the capital through the Opus Alchemica.
Depending on the biome in which the county will be, other crafts are also present to make the best use of existing resources and to create and maintain a thriving economy. We would like to be by a river or lake or maybe even by the sea, but we will describe the actual situation here as soon as we know more about it.
The most important thing for us is to build a nice and friendly community, because we want to play together and build a strong county together. Our loyalty lies very strongly with the Kingdom of Nirath and the Duchy of Avaland. We will support both in the event of war, be it through economic means or soldiers for the army.
The community in the Duchy of Avaland is the oldest German-speaking community in Elyria and we are a proud part of it. That is why we have adopted their values, namely, to promise nothing that we cannot keep and that we want to provide a friendly gaming atmosphere. Role play is welcomed and supported by us. If you do not want to participate in it, do not disturb the role play of others.
So far, we know that we will be in kingdom 3:
All citizens and visitors to the county are equal before the law, no matter which tribe, religion or culture they belong to.
All citizens and visitors may freely develop, as long as they do not interfere with the fun of others and break any laws.
All citizens are required to assist in the defense of the county in case of an attack. All players are encouraged to actively participate in the development of the county.
...nice and friendly citizens for our existing settlements who want to work together with the other citizens on growing the settlements and the community. ...guild leaders who want to make a name for themselves and mayors who want to create a prosperous and successful county.
If you come alone or already in a big community you are very welcome and we will try to give you a good start into the game.
For everyone who comes to us:
- support in their goals
- Friendly environment
- Free development
- an ambitious player community
State employees, eg guards, tax collectors, etc .:
- Free apartments
- Appropriate payment
- Understanding and competent leadership
- career opportunities
- Thalasia the capital
- Talbots Town