Name: Kernothia
Kingdom: Tryggr
Duchy: Myrkland
Tribe: Neran, Kypiq, Waerd
Settlements: 7/21 occupied
Population(PCs): ~40
Lore
The story of the County of Kernothia began hundreds of years ago, before the plague killed most of the inhabitants of Elyria. Kernothia was a small county on the coast of Myrkland, the royal Duchy of Tryggr, which was already known for its university and agriculture. The jewel of the county was its capital Thalasia, which stretched over several vital rivers and was the center of coastal trade for the duchy and its people. But our story would not be complete without the County of Aranmano, which borders directly on Kernothia. The two counties had a long and good relationship for the past several decades.
As the plague befall Elyria and decimated the population, the friendship of the two counties was put to the test. Desperate, both houses tried to help each other, but even by many heroic actions, hardly anyone was spared the ravages of the plague. Both noble houses were almost extinguished. When a remedy for the plague was found in distant lands, only two members of the once great aristocratic houses remained alive. The survivors of the Bullgardt and Goldenfeld families got together and and after a long time they managed to rebuild the two counties together. This resulted in such a close bond between the two houses that it was decided to make one county out of the two, which was to be ruled from here on out by the line of the Goldenfelds. The Bullgardt family wanted to focus more on their animal husbandry and the Goldenfeld family showed more interest in leadership and the future of the new county.
In the present, the wise and kind-hearted King of Tryggr Darkh Kilmaar, whose family ruled the kingdom since the beginning of time, proclaimed a great feast to celebrate the Longest Night in a feast fitting for the Virtori. All noblemen of the kingdom were invited to this festival, thus also the present count Gregor Goldenfeld of Kernothia. So it happened, that he met the Princess Emma Kilmaar, sister of the king, and immediately fell head over heels in love with her. After a long courtship, many glittering gifts and exciting rare objects, the king gave his consent for Count Gregor to marry his beloved sister.
There was a big wedding to which nobles and Commoners alike from all over the kingdom were invited. In keeping with tradition, the festivities lasted a week in which a lot was eaten, drunk, sung and played. A celebration like this has not been seen in the capitol of Tryggr for a long time. And from that moment on, the houses Kilmaar and Goldenfeld were bonded to each other in perpetuity.
There was a big wedding to which nobles and Commoners alike from all over the kingdom were invited. In keeping with Kypiq tradition, the festivities lasted a week in which a lot was eaten, drunk, sung and played. A celebration like this has not been seen in the forests of the Kypiq for a long time. And from that moment on, the houses Kilmaar and Goldenfeld were bonded to each other in perpetuity.
Description
The name of the county, Kernothia, derives from the name of the Celtic god of nature, Cernunnos. Accordingly, the focus of the county is on agriculture and animal husbandry.
In Kernothia reside the guilds Reiche Ernte for agriculture and Edelspan for wood processing. Also of importance shall be trade and the research in the University of the capital through the Opus Alchemica.
Depending on the biome in which the county will be, other crafts are also present to make the best use of existing resources and to create and maintain a thriving economy. We would like to be by a river or lake or maybe even by the sea, but we will describe the actual situation here as soon as we know more about it.
The most important thing for us is to build a nice and friendly community, because we want to play together and build a strong county together. Our loyalty lies very strongly with the Kingdom of Tryggr and the Duchy of Myrkland. We will support both in the event of war, be it through economic means or soldiers for the army.
The community in the Duchy of Myrkland is the oldest German-speaking community in Elyria and we are a proud part of it. That is why we have adopted their values, namely, to promise nothing that we cannot keep and that we want to provide a friendly gaming atmosphere. Role play is welcomed and supported by us. If you do not want to participate in it, do not disturb the role play of others.
We were able to select our desired county in Tryggr(K3) and there in the Royal Duchy of Myrkland(8)
The gate to the west
The county of Kernothia is also the best place to get your goods from the east to the west coast of the continent. The long rivers between east and west are ideal for this, with only a small stretch of land to bridge, you may end up in the county of Dore in the Duchy of Turadh on the west coast of the continent.
Some example maps of the county of Kernothia and its capital, Thalasia
Cornerstones
Equality
All citizens and visitors to the county are equal before the law, no matter which tribe, religion or culture they belong to.
Freedom
All citizens and visitors may freely develop, as long as they do not interfere with the fun of others and break any laws.
Fraternity
All citizens are required to assist in the defense of the county in case of an attack. All players are encouraged to actively participate in the development of the county.
We are looking for
...nice and friendly citizens for our existing settlements who want to work together with the other citizens on growing the settlements and the community. ...guild leaders who want to make a name for themselves and mayors who want to create a prosperous and successful county.
If you come alone or already in a big community you are very welcome and we will try to give you a good start into the game.
What we offer
For everyone who comes to us:
- support in their goals
- Friendly environment
- Free development
- fun
- an ambitious player community
State employees, eg guards, tax collectors, etc .:
- Free apartments
- Appropriate payment
- Understanding and competent leadership
- career opportunities
Settlements
- Thalasia the capital
- Amberdon
- Calomel
- Mitrilkøping
- Oakbeacon
- Port Berengar
- Wis Shore
Guilds and Schools
- Aureus Lar military order
- Edelspan for woodworking
- Grex Sonum Bardic guild
- Jörmungander Explorers and Cartographers
- Opus Alchemica School
- Reiche Ernte for agriculture