Hail Elyrians!
It is a time I like to call "The Shiny Time" here. Every week when the Shiny Time comes along I get happy because it means that we get to share something we've made during production with all of you! And, just as we shared with you an image of some early work on the rocky mountain steppe biome last week, this week we bring you another interesting look into the production of the game.
A few of you might remember when we shared a concept painting of light armor in the Brudvir style, in a previous Shiny Time. Since the Brudvir have been on my mind of late, I thought I'd share with you a glimpse into the next step for equipment in our production process, the 3D concept sculpt, by sharing a glimpse at this stage of the Brudvir armor's production.
A concept sculpt isn't the same thing as finished equipment, but it's close. With the concept sculpt, we work out any issues with the three-dimensionality of the object before we put our full effort into building the armor for use in our crafting systems. We also develop the materials used to build the gear, item or object in question. For example, in this case we're exploring various ways to express the quality of leather using the game's rendering engine and materials. Here you can see multiple types of leather as well as different takes on the brass and iron rivets the Brudvir would have access to in their home biome.
I do hope you enjoy it! :)