Posted By Malais at 3:54 PM - Fri Oct 05 2018
Posted By chipla at 05:52 AM - Fri Oct 05 2018
For groups focused on internal security, the primary skills any investigator needs are the ability to ask questions and the ability to draw an inference from testimony and data. These are probably less likely to be character skills than they are to be player skills.
Actually it is a character skill.
There is an interrogation skill in the Lore section of the skill flower that sort of pairs with misinformation skill in the Guile section of the skill flower. These two function as counterparts to each other. When a detective interrogates someone, the idea right now is that they will enter into a special mode for the interrogation where both characters have to use the knowledge exchange system to answer the questions. This will force players to either refuse the questioning entirely, or use misinformation to lie, which will allow players' ability to lie to be pitted against the detective's ability to detect a lie. There are still several unresolved questions about how that experience is going to be presented though, so I couldn't call it a finalized implementation though.
Source
I was talking more about the inference as player skills and really the knowledge of which questions to ask is a player skill.
As an example of inference - if you have evidence that a burglar recently was a tall thin male with weirdly unproportionate arms you can infer as a player that it was likely a dras, if the entry point to a residence was 3' tall and 1' wide you can infer that the person using that entrance was either a kypiq or a child.
As for asking the right questions, as someone who has taken a lot of statements and done a fair few suspect interviews, I can tell you that asking the right questions is very important, especially with witnesses and victims. While ingame investigators probably won't have to contend with R v. Turnbull (1977) mnemonics like ADVOKATE are still likely to be useful for determining how useful a witness is (if they saw the suspect for ten seconds at 1000 yards on a foggy moonless night their description is less valuable than someone who saw the same suspect at 5 yards in a well-lit tavern for 10 mins).
Suspect descriptions are also hard to get right, you have to keep prodding witnesses - people are always surprised at how much they actually remember though this may be suppressed by the adrenaline of the event and object focus (especially in violent events). While prodding, however, you have to be very careful not have them describe the events in the way you have a preconceived idea of how they went, nor to suggest things to witnesses (did you see if the clothing had any branding rather than was it a nike jacket etc).
While I'm sure the interrogation system can determine what the questions and answers are I feel that it would be a much more interesting and involved system is player skill was as much a part of questioning (and maybe even answering) as character skill.