The Bartle Test

So yesterday in Gameplay and Gamedesign class we talked about and attended at the Bartle Test and I instantly thought about sharing it with you all. It is a test to define a players tendency to the four player types: Killer, Socializer, Achiever and Explorer. I think those are self explanatory. It was created in 1999 by Erwin Andreasen and Brandon Downey and is based on a 1996 paper by Richard Bartle, to as mentioned define a players affinity to these Character models, but also to help Developers define their target group. It is used specifically on the MMORPG genre and originally created for MUDs or Multi User Dungeons.

Damn, this ended up more like an essay than what I was intending to do. Anyway, here is a link to the TEST so you can see who you really are ;), share the result with us and if you want narrate if you are surprised by it or expected it. The result totals 200% distributed on the four types. You have to be, of course, be honest about yourself.

And yes, I'm aware of the fact that the test shows Griefer. And not Killer as originally intended from Bartle. It's shitty but the test works either way.

Here is mine: Achiever: 33% Explorer: 67% Killer: 27% Socializer: 73%

This Thread is always active and I will read everything.

4/7/2016 4:48:32 PM #1

Achiever: 40% Explorer: 73% Griefer: 20% Socializer: 67%

These are the copy and pasted results I got. Seems about what I would expect.

4/7/2016 5:00:48 PM #2

I didn't really expect the high Social part at my results since I often just like to be alone with my thoughts and stuff.

4/7/2016 5:00:56 PM #3

Achiever: 73% Explorer: 33% Griefer: 40% Socializer: 53%

4/7/2016 5:03:31 PM #4

Achiever: 60%, Explorer: 33%, Griefer: 40%, Socializer: 67%

“Must I undertake to prove that the slave is a man? That point is conceded already. Nobody doubts it. How should I look today, in the presence of you, dividing, and subdividing a discourse, to show that men have a natural right to freedom? To do so, would be to make myself ridiculous, and to offer an insult to your understanding.” - Paul Gilroy

4/7/2016 5:06:42 PM #5

Achiever: 33% Explorer: 73% Griefer: 27% Socializer: 67%

Suprised I got so much social.

4/7/2016 5:07:49 PM #6

Achiever: 40%, Explorer: 67%, Griefer: 13%, Socializer: 80%

Yay! Highest socializer and lowest griefer so far, not surprised at all :)

4/7/2016 5:28:44 PM #7

Congrats! I'm actually surprised how good this self test is working for most people.

4/7/2016 5:31:05 PM #8

Achiever: 33% Explorer: 73% Griefer: 27% Socializer: 67%

4/7/2016 5:36:34 PM #9

Achiever: 20% Explorer: 93% Griefer: 40% Socializer: 47%
I'll be honest, I was expecting a higher Griefer score.


4/7/2016 5:45:08 PM #10

Achiever 27% Explorer 47% Griefer 47% Socializer 80%

I thought bartles taxonomy used killer not griefer? Interesting word choice for the modern test.

4/7/2016 5:57:05 PM #11

Achiever: 33% Explorer: 67% Griefer: 13% Socializer: 87%

Not surprised...

4/7/2016 6:14:28 PM #12

Achiever: 47% Explorer: 73% Griefer: 20% Socializer: 60%

4/7/2016 6:17:27 PM #13

"Killer" and "Griefer" seem to be interchangeable.

4/7/2016 6:25:58 PM #14

I disagree as griefer is a really loaded term and no one has come to any sort of consensus on what griefer means. Some see grierfer only as verbal harassment/abusive, others see it more like killer where anyone who partakes in pvp for any reason is a griefer.

4/7/2016 6:34:45 PM #15

I meant that it is used interchangeably, however inaccurately, but yes, "griefer" has a different connotation than "killer."

Log in to post