How is Thunormore Governed?
We, not unlike our king, Dragor, wish to provide a region of Elyria where mature-minded players can play their game the way they’d like, without too much micromanagement or intrusion from governing bodies. We want to develop our characters and habitations, and we respect that you do too!
The political structure of Thunormore is at the most basic an autocratic earldom. In principle the Earl has final say in all things, but there are plenty of channels for vassals and subjects to voice their opinions and advice.
To help the Earl in his daily business he has gathered a small council consisting of his most trusted advisors. The counsellors generally have a specific role, but the nature of their roles may vary depending on the Earl’s needs. A typical small council consists of the Earl himself, the Steward, the Chancellor, the Treasurer and the Mashall. In addition there’s a separate entity represented at the small council, but without a vote, and that is the Justiciar. The Justiciar acts as a check on the small council and the Earl, and gives advise. All the counsellors, including the Justiciar are selected by the Earl. All the chancellors may employ the advisors and helpers they need to fulfil their duties.
It is important that while every individual, be it farmer or baron, is encouraged to manage their own settlement, they also have the support of their Earl in times of need, whether that be in the form of military, food, or resources. Therefore, every barony, settlement and recognised organisation within the earldom has the right to be represented in the Thunargemot (This is a right, not an obligation!). At the Thunargemot, vassals are encouraged to bring forward problems their settlement or organisation has been faced with, and as a collective, resolutions are agreed upon. Resolutions will only be voted on during in-game assemblies, but there’ll also be a off-game forum where resolutions, problems and so on may be voiced and discussed.
Hopefully this will promote a sense of teamwork within the community, and allows everyone the chance to have their say on matters that affect them. One town urgently requires 1000 planks of wood? The other vassals can coordinate donations of 100 planks each, for example. It is stressed that the Thunargemot is for matters of urgency, and it is encouraged that vassals seek independent resolutions first. That’s part of what makes a game fun!
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Citizens count // Introduction // Guilds & Organisations // Guild Support Programme // Choose your ideal home // How Thunormore is Governed // Why consider Thunormore? // Get involved! // Q&A's