While House Storm originally ruled the single barony of Stormhold, where their name of Stormborn is still most frequently heard, the family’s credulous capability to maintain a strong economy and beneficial diplomatic relations saw their rule expand to an earldom. The Earldom of Thunormore.
Following the family ethos, evolving a mercantile quality from a battle-scarred past, Earl Thor Einarsson Stormborn has dedicated his time and money to the betterment of Wenport, the capital of the earldom. His small council work to organise all branches of the county infrastructure to ensure a stable, safe, and lucrative region in which all subjects benefit, but at the same time micromanagement is purposely minimal, to maximise the enjoyment and freedom of the individual player.
Thunormore sits within the Kingdom of Nirath, encompassing vast fields of green, and forests deep with history and myth. Arable land is a common sight throughout the kingdom, meaning economic stability and self-sufficiency is largely achieved through the wealth of the land as well as through clever negotiations and bartering.
The capital of Thunormore however, focusses not on agriculture, but in trade. The bay on which Wenport lies sustains the movement of luxurious imports and a plethora of exports that culminate to improve the cultural diversity of the city, improve diplomatic relations and ensure the prosperity of all. Markets rich in quality as well as variety uphold a sought after living standard that all inhabitants enjoy.
In Thunormore everyone has the right to form guilds and organisations to pursue their skills and interests. These are the current organisations based in Thunormore with links to their respective forum topics.
As a trading-oriented earldom, we greatly encourage the growth of guilds and companies within our boundaries. It benefits our settlements, rulers, and subjects, and it benefits you. Because of this, we would like to extend our hand in offering your guild enhancements to your business experience.
Upon establishing your guild or company headquarters in our earldom’s capital, Wenport, you will be eligible for a reduced one-time property or plot purchase within the city. We believe budding businesses should be helped, not hindered, and monetary costs can be high. With this advantage, developing the roots of your business or guild won’t become a thorn in your side.
A Thunormore policy, all settlements of town size or larger are required to contain a marketplace. Equally, all guilds and businesses that establish a headquarters in Wenport are guaranteed a free market place stall in each of the region’s marketplaces. We want your business to thrive. Market stalls are the precursors to branches that we hope will eventually be found throughout the earldom. Where available, you will be able to upgrade from a market stall to a shop, for a reduced price.
Where possible, guilds undergoing a start-up period will also be eligible for subsided tax rates. Again, we hope this will allow your mercantile experience to grow quickly from the start, without too much in the way of your success.
The small council is currently considering an additional benefit for those willing to grow their business within our boundaries. This benefit will follow the lines of a small funding package, to aid in start-up funding of your business in return for a quota of your product. This is yet undecided.
As an earldom, Thunormore is able to offer a great deal of variety in its settlements, both in placement as well as profession. A comprehensive list of the current settlements available to you follows.
The capital of Thunormore. Focused on commerce and research. Read more.
Heron’s Hall is a barony, serving as a forward hold of the Earldom of Thunormore. The Heron House’s motto: Legis Regalia Servat, translates into “The Royal Guards,” serving as both a rallying cry and a bulwark for the goals of all that call this barony home. Whether in the shadows of court intrigue, on the field of battle, or in the banker’s war room, we will always stand as the front guard to the Earldom’s interests.
A barony focused on naval warfare. More info on our website.
Lead by Baroness Alexis Dunbar. House Dunbar is a scottish-inspired barony.
Lead by Fahad Storm. A military focused barony.
Lead by Cronester. Without anything but their bare hands and what they can carry with them the members of the Familia will set out to build up their homes from the ground. No life is too hard for these people. Read more.
A small town lead by Mayor Zephyr Godfrey.
Lead by Eahlron Storm. The main objective of this barony is, to secure the safety of every citizen in the area we are ordered to protect. We will do anything to make sure everyone can live in peace and perform their own profession without being disturbed by outlaws.
A small town ruled by Mayor Vanoiress.
We, not unlike our king, Dragor, wish to provide a region of Elyria where mature-minded players can play their game the way they’d like, without too much micromanagement or intrusion from governing bodies. We want to develop our characters and habitations, and we respect that you do too!
The political structure of Thunormore is at the most basic an autocratic earldom. In principle the Earl has final say in all things, but there are plenty of channels for vassals and subjects to voice their opinions and advice.
To help the Earl in his daily business he has gathered a small council consisting of his most trusted advisors. The counsellors generally have a specific role, but the nature of their roles may vary depending on the Earl’s needs. A typical small council consists of the Earl himself, the Steward, the Chancellor, the Treasurer and the Mashall. In addition there’s a separate entity represented at the small council, but without a vote, and that is the Justiciar. The Justiciar acts as a check on the small council and the Earl, and gives advise. All the counsellors, including the Justiciar are selected by the Earl. All the chancellors may employ the advisors and helpers they need to fulfil their duties.
It is important that while every individual, be it farmer or baron, is encouraged to manage their own settlement, they also have the support of their Earl in times of need, whether that be in the form of military, food, or resources. Therefore, every barony, settlement and recognised organisation within the earldom has the right to be represented in the Thunargemot (This is a right, not an obligation!). At the Thunargemot, vassals are encouraged to bring forward problems their settlement or organisation has been faced with, and as a collective, resolutions are agreed upon. Resolutions will only be voted on during in-game assemblies, but there’ll also be a off-game forum where resolutions, problems and so on may be voiced and discussed.
Hopefully this will promote a sense of teamwork within the community, and allows everyone the chance to have their say on matters that affect them. One town urgently requires 1000 planks of wood? The other vassals can coordinate donations of 100 planks each, for example. It is stressed that the Thunargemot is for matters of urgency, and it is encouraged that vassals seek independent resolutions first. That’s part of what makes a game fun!
While the earldom is packed with unique benefits to substantiate the attraction of living within it, it is important to consider the region as House Storm has aimed to present it. Thunormore is a platform upon which you are free to progress your family name, your household, and your unique story.
Nevertheless, the structure and hardworking support of the earldom and its councils allows for a great deal of experimentation, and essentially acts as a pillar upon which your journey rests. The ability to redirect resources to where they’re needed, and the overarching emphasis on community spirit can enhance any individual’s experience in Elyria, as well as enable a host of opportunities.
Thunormore’s great focus on trade and diplomacy is sure to benefit all inhabitants, whether they are directly involved in these ventures or not. The wealth of the individual in this case certainly ensures the wealth of the many.
House Storm is dedicated to understanding its vassals and their needs at all times. Your active participation in the community not only benefits you, but the entirety of the earldom, and by extension the kingdom. You, your family, and your friends matter. It’s the vision of the game creators, it’s the vision of king Dragor, and it’s the vision of Earl Thor Stormborn. This is why we place such high value on the involvement of guilds and businesses within our community, and why we are honoured to provide monetary support in return.
Earl Thor Einarsson Storm extends his hand in offering you your place in our community.
While House Storm has worked hard to formulate a system for stability and prosperity, it can’t be stressed enough that YOU SHOULD HAVE FUN!
As head of House Storm and the Earl of Thunormore, I am proud of what a fun-loving, welcoming, and supportive community we have been able to develop. I’m looking forward to welcoming the newest members to our family of friends.
Read more about Thunormore, House Storm and all our vassals and organisation on our website.
You can also reach out to us at our Discord here.
I am both proud to be part of Nirath and envious of your Very organized and neat post. All the best 👌🏻
A: An earl is the same as a count. I have a count pledge, meaning I'll lead a county in-game. That's what this is all about.
A: Send me an email or pop by our discord and chat. Or post a reply here! :D
Latest update: A scribe guild has been founded within our borders currently under the name Quill and Ink. Exciting! :)
Order of Bylindu an Alchemist/Herbalist guild has established an HQ in Earldom of Thunormore. Come join us!
We welcome House Dunbar as part of Thunormore! They'll be residing in Caer Dunbar. :)
Do we know when House Dunbar will have fleshed out their settlement info yet? :P
The farming village of Vilaris has now merged with the capital city of Wenport, and the farming guild the Golden Harvest has established its headquarters inside the city walls of Wenport.