Posted By Vucar at 8:29 PM - Wed Jan 18 2017
Look up a game called Exanima - a top down RPG with the most realistic physics of true combat out there.
Exanima is not a good example. It's automated movement of a skeleton following the velocity of your mouse movement with faulty weapon weights. You don't grapple and your legs look like little nubbins as you swing your weapon like a dingus.
Posted By Volin at 9:36 PM - Wed Jan 18 2017
... a really good example would be dark souls perhaps for what I meant (especially III), movements feel fluid and realistic...
I believe you're talking about how the attacks feel weighty and the enemies give tells and motion. I too would like combat to go towards this direction. The enemies get stronger because their "tell" time has decreased. So an attack animation goes from 60 frames to say 40 or 30 rather than they get more HP and become a meat sponge.
Posted By Teland at 7:25 PM - Wed Jan 18 2017
Most of us will never know whether something is "proper" or not, so hiring maestros or senseis to put on mocap gear and go through the motions may not be feasible or cost effective.
There are a lot of folks who got into weapon fighting because of video games. I'm not the best at it but it's one of the reasons why I started. You also have individuals like Matt Easton (of which I took a class from him last year at Longpoint) who critiques Hollywood and knows his stuff who would gladly give suggestions. If they wanted, they could locate a local school and just ask. Here is a list for the European weapon schools (the interactive map as of this posting is not working for some reason).
Also I'll reiterate what some have posted.
Gameplay fun > Realism
But you can learn a lot from the real sources and not something that was made up. (like that damn chest plate armor they keep using in the screenshots....it's too long and goes to the lower waistline instead of stopping below the ribs and faulds cover the stomach.... -grumble grumble-...)
Also...real swordfighting goes by pretty quickly and I'm sure folks don't want fights ending that fast.