Here now I write of the kingdoms of the East, the eldest of which have grown from the same vine as the eldest of the West. The East is a much quieter region; political fires tend to burn shorter and consume less. Despite this relative tranquility, the fame (and infamy) of prominent Easterners is acknowledged and respected throughout the realms.
Unlike the West, there is one undisputed power- and it is hard to overstate the influence projected by Vornair. King Evelake Rhyne has crafted a true empire, disciplined and vast. While King Rhyne does not use his sweeping might to dictate international affair as he very well could, his words take on a more de-facto air among his peers and his lessers. Other kings, indeed, other realms look to Evelake Rhyne to dictate policy and set precedent. Internally, Vornair is an oligarchic plutocracy, where the most powerful from within strive to gain more power. The people of Vornair are among the most driven, nationalistic, and proud of any kingdom. Her one liability is that, although unintentional, she has become the Tyrant of the East, the all-encompassing and oppressive force that other kingdoms must struggle against. Therefore, her position of preeminence has also marked her as the preeminent target of the East.
King Evelake is a man of unmatched administrative renown. Vornair’s success rests on his shoulders- the kingdom is well branded, well connected, well advertised, and well run. By his efforts, Vornair has become the Empire that exists today. Despite existing within their magnanimous King’s shadow, the Lesser Dukes of Vornair manage to shine in their own rights as well- Duke Bombastus and Duke Morbis spring to mind. Bombastus is well known among Elyrian circles for his peerless wit and intelligent conversation. He is knowledgeable in many diverse fields. Morbis is most known for his sprawling publication, the Town Crier, which has done much to spread Vornair’s influence.
Whereas Vornair may be the accepted champion of the East, Kairos stands as the unwavering underdog, prepared to put up a challenge on all fronts to Vornair’s prestige. They boast a wide assortment of internal guilds and organizations, which cover all manner of fields. From these guilds, Kairos has groomed an elite aristocracy that will serve them well. Intelligent minds of military, economic, and administrative styling all bolster Kairos’ ranks, and lend legitimacy to all her efforts. In particular, Kairos has her sights set on economic superiority. In this cause, I find no reason to doubt that Kairos will meet success.
Although nominally led by Thared Richfort, the good King has been absent for a number of months on excusable hiatus. In his stead, Duchess Ilaria of Ashira and Kenrik Mazo of Val’Praem have mantled the responsibility of running the mundane operations of the kingdom. Ilaria, in specific, is deserving of more commendation than I can give here. She has kindness in her soul beyond measure. However well managed in the interim, nothing good may come from a truant king; for Kairos’ sake, I hope for his return.
The Kingdom of Bordweall straddles a strange divide of its own making. They abhor an authoritative central government with a startling passion, and to this end, allow each duchy an outrageous amount of sovereignty. Thus, King Dleatherus is a King of the Kingless. Each duchy operates more as an independent kingdom than a subordinate to a crown, and it would seem that laws passed by the king are voluntary. How this unrestrained freedom will settle, it is yet to be seen, but I fear for the King nonetheless.
This is not to say that Bordweall is a hopeless case, doomed to fracture; indeed, of all my travels in the East, I cannot say I have enjoyed a kingdom quite so much as that of Bordweall. Dleatherius is a marvel, a Mann who simply cannot abide a breach in his moral convention. He has gained my utmost respect for that. Yet another in Bordweall has caught my eye; the alluring Kitlandria Bokest, herald of the Bordweall Chronicles and Duchess of Sahai'nira. Kitlandria shows consistent effort, and throws herself into projects with aplomb. Set before her any task, and rest assured that it will be completed.
And what, then, can be said of Fortuna? Nothing, of course.
The East flourishes with all manner of organization, even moreso than her neighbors in the West. Here lies some of the oldest guilds, tempered with time and aged like fine wine. Far from being slumbering giants, these guilds are vibrant and thriving. They maintain a continuous crusade of recruitment; faltering in this preordained task is seemingly unthinkable for those in the East.
Of Eastern guilds, no kingdom provides a safer haven than that of Kairos. There, organizations gather en masse- to pen even a fraction of them would be a monumental task, one I would not relish. They have among their numbers the Golden Bank; the Golden Trade Company; Xeilas; and the Red Branch Order, just to name a select few. But of the myriad of colorful guilds, none stood out to me so much so as Apollo. She stands as an impressive monument, both in age and fortitude. Commanding legions of Menn-at-arms, she provides her host kingdom with valuable trained forces. Apollo’s great downfall, her Achilles’ Heel if you will, lies in the dangers of abject hopelessness persisting in her ranks, calling into question whether members will carry on as a guild at all.
But of course, I would be greatly remiss and inattentive in my duties if I did not give at least mention to the Helgrim Enterprises. The jewel of Vornair, Helgrim sparkles with unmatched shine. They hold themselves to a professional standard in all they do. They have positioned themselves in such a way to ensure a complete monopolization of their field; from production to sale, Helgrim manages it all. They have grown to incorporate their own military and education system. Indeed, it would seem Helgrim operates more as a small nation than a guild.
Now I turn my attention to the guild Ruthenium. They are an impressive people, weathered in age and maturity, and well organized. Strawhat is a force of diplomacy and a beacon for his local nobles. By securing varied trade deal, he has catapulted this guild into prominence in Bordweall. This guild also provides for a centralized collection of the most skilled smiths of the kingdom, and has orchestrated an incredible trade education system.
The world of Elyria is a cruel place, in part because so few pause to give thought to the more altruistic arts. In such a place as the Avatars of Elyria, those noble few can find a welcoming abode. The Avatars represent the best of Mann’s nature; benevolent, kind, selfless. They are an organization dedicated to nothing more than aiding their fellow Mann, under no pretense of reward or bounty. Lolinath leads this pious group and stands as their moral bedrock. He is a principled Mann and a beacon of light in a world blackened by greed.