“The Military is the beating heart of this county, some other counties may rely on the strength of their coin, their mines, or harvest. Loc’Mir relies on the strength of its sword and the resilience of its shield. The Military provides both of these things to you. To think you want to cut its budget, stick to your profession councilor and I will stick to mine.”
Kadian Isendale at a High Council meeting
Council of Wolves (Military Council)
The Council of Wolves, (or Military Council), is a council made up of all the Counties Barons. It functions as an extension of the Margrave and must adhere to all policies and procedures set forth by Kadian Karstein.
This Council is responsible for any and all military decisions made in the County of Loc’Mir. Decisions taken by the Military Council range from General Patrols during peace time, to Logistics & Organization during war time.
The Council will be responsible for all Offensive and Defensive actions within the County of Loc’Mir.
What the Military can offer you
As I am sure you can tell by now, Loc’Mir is a Militarized County. But any Military, large or small, is only as good as those that step up and enlist. The most important question and the one most often heard throughout our recruitment offices, is “What do I get out of enlisting?”
I could appeal to your sense of patriotism or coax you in with the thought of adventure, but the reality is, you will find these on your own, with or without any help from me. I can however tell you some of the benefits of joining an organized and disciplined force, such as the Loc’Mir Military.
We offer many things to the common citizen of our County, chief among these are Security and Protection. A Place for those less inclined to do battle to pursue honing their skills in the safety of towns and fields.
- Security (City Guardsmen): We want all members of Loc’Mir to enjoy every minute of Chronicles of Elyria. That being said, we understand that security only comes in the form of people patrolling the Cities & Towns, keeping the bandits and other deviants, from stealing peoples hard earned items.
Nothing in CoE will be free, therefore we will be offering a regular wage for each player that wishes to become a Guardsmen. This will provide players with a steady form of income to advance their own plans as well as opening up all forms of possible Roleplay and story opportunities.
- Protection (Formal Soldiers): There will be times when the City Guard will not be enough of a deterrent to keep large enemy forces at bay. That is why, we plan on having a standing Military force in Loc’Mir County.
Each Baron will be responsible for maintaining their own localized military force, weather in the form of Calvary, Infantry, or Ranged, these soldiers belong to the Baron and report to him. The Baron’s however report to The Margrave of Loc’Mir, (senior most Military person in the County).
The Margrave will pull troops from every Barony to form a division of soldiers that will be assigned to the Grand Marshall. These troops will be responsible for patrolling the landscape as well as stationed at various outposts along the borders. This will be known as a military deployment.
In the event Loc’Mir is invaded by a large bandit group or foreign forces with hostile intent, the Count will send out a notice rallying the Banners along with instructions on where to muster. The Count will assume overall Command of the entire Counties Military force, while the Margrave will serve as the Military General, with each Baron reporting directly to him.
A Soldiers pay will come from the Baron he/she is under. During Military Deployments, each Soldier will receive an additional sum paid from the County coffers.
Military Organizations & Commanders
Order of the Wolf: (Lord Commander- Position Open)
The Order of the Wolf is a Role Play themed Elite Bodyguard organization, that PvP’s. The Order is separate from the Main Military Forces within the County, in they do not report to the Margrave and are under the sole leadership of the Count. That being said, they must also answer the Call to Arms should the Count need them on the Battle Field. A Guild Hall will be provided and located in the Capital City of Vlans or in the near vicinity.
The Knights' wolf-skin cloaks, coupled with their long, often wild hair and beards, gives them a barbaric appearance, but in truth, they are a highly disciplined and martial Order whose presence inspire both courage and savagery that rivals that of even the most blood-thirsty and savage of the Northmen Warriors, The Knights of Tempest.
Duties & Responsibilities:
Isendale Manor Guards: The protection of House Isendale against threats both outside and within the County. The Guard is comprised of all members of the Order.
Bodyguards: Personally selected by the Lt. or Knight Commander, and assigned to personnel of importance within the County as well as other members of House Isendale.
Personal Escorts: The City of Vlans and the Academy will attract high ranking members within the Kingdom, these members will be provided a personal escort while staying within Vlans. This duty will be reserved for Initiates.
Order’s Ranks & Structure:
Initiate: All members start as an initiate and will be advanced after receiving basic training and a knight selects them as an Acolyte. Initiates also must take the Oath of servitude to be promoted.
Acolyte: A member of the order that is attached to a knight for training. The knight that mentors them can recommend the Acolyte for promotion. The Lord Commander has the final say on this promotion.
Wolf Knight: A fully-fledged member of the order. They can have up to two Acolytes at any given time and are responsible for their training.
Lt. Commander: Appointed by the Lord Commander and is the second in command. All lower ranks will report directly to the Lt. Commander.
Lord Commander: The commander of the order. This rank can promote, demote, or remove members from the order.
The Order's Recruitment Thread
The Wardens: (Margrave Kadian Isendale)
The Wardens are a Mounted Ducal Military Order that will mainly be concerned with the preservation of Law and Order within the Duchy as well as the County. The County side of the organization will mainly be concerned with internal threats to Loc’Mir such as bandits and renegades.
“The Job of The Wardens is a simple yet complex threefold objective.
1. Ensure our very best to provide the citizens of Loc'Mir with the highest level of protection from the threats of the interior.
2. Uphold and promote a strict sense of Justice among the population of the Duchy.
3. Provide the citizens of the County with all possible Legal Representation.” - Lord Warden Kadian Isendale
Duties & Responsibilities:
As stated above the Wardens mainly deal with internal threats to both the County and Duchy as a whole. That being said it is still a Military Order and will be prepared for open conflict on any battlefield. The Wardens are divided into many different Divisions all assigned a different set of task listed here are some of the major ones.
Wardens: This Division consists of the brave men and women who perform the day to day field operations of the Order. These will be the Wardens most people outside of the Order will meet and interact with as such they are the largest Division in the Order.
Advocates: This Division consists of the Wardens most experienced and proficient legal experts. This is the Divisions that will be called upon when the Wardens attend court proceeding and as such will represent the Wardens in all such proceedings. The Advocates will also provide free legal representation to all citizen of the Duchy who cannot afford to provide it themselves.
Administrators: This Divisions is responsible for all documentation the Wardens keep and collect as well as organizing this information in a way that can be easily understood.
Masters: This division is responsible for all recruitment of new Wardens as well as all training involved with all current Wardens.
Watchers: This Division is responsible for [Information Restricted by order of the Grand Privy Council]
Warden’s Ranks & Structure:
“Enlisted Ranks”
Aspirant/Hopeful: (R0) - anyone who is accepted into the Wardens get before and during initial training.
Junior Warden: (R1) - anyone who pass initial training and are sent out for field training
Warden Basic: (R2) - a member of the Order possess.
Senior Warden: (R3) - Rank for members who have served with the Wardens longer than 3 in-game years.
“Senior Enlisted Ranks”
Chief Warden Basic: (R4) - first line Supervisor
Senior Chief Warden: (R5) - second line Supervisor
Elite Warden: (R6) - senior most Supervisor
“Command Ranks”
Command Warden: (CR1) Initial Command rank and will oversee most operation
Head Warden: (CR2) Second in Command of a Division
Elite Command Warden: (CR3) – Division commanders
GPC Member: Member of the Grand Privy Council. Consists of Division Commanders and other High Command positions.
Knights of Tempest: (Storm Lord Voxxon Isendale)
The Knights of Tempest are an old organization, dating back to when Loc’Mir was a Kingdom unto itself. Located far to the North, fierce tempest storms often raged across the landscape. In those days, people worshiped the elements as Gods and Goddesses, and thus the Knights of Tempest were born.
Being distant relatives to the Count of Loc’Mir, the Barons of Tempest Keep, have maintained the ancient title of Storm Lords.
Duties & Responsibilities:
The Storm Guards: (City Watch) - The protection of Tempest Keep against threats both outside and within the City.
Bodyguards: Personally selected by the Storm Lord himself, these are his elite troops. On occasion he will assign them to personnel of importance within the County as well as other members of House Isendale.
Patrols: The Knights of Tempest are responsible for patrolling the Northern Borders.
Personal Escorts: The Northern Waste are not a forgiving landscape, and although Tempest Keep does not see as much traffic as the Southern Cities, on occasion people of importance make their way North. During this time The Storm Lord will provide personal escorts.
Tempest’s Ranks & Structure:
Initiate: All members start as an initiate and will be advanced to squire after receiving basic training and a knight selects them as a squire. Initiates also must take the Oath of the Knights to be promoted.
Squire: A member of the order that is attached to a knight for training. The knight that mentors the squire can recommend the squire for promotion. The Knight Commander has the final say on this promotion.
Storm Knight: A fully-fledged member of the order. They can have up to two squires at any given time and are responsible for their training.
Lt. Commander: Appointed by the Storm Lord and is the second in command. All lower ranks will report directly to the Lt. Commander.
The Storm Lord: The commander of the order. This rank can promote, demote, or remove members from the order.
The Apollonian Guard: (Baron Cozicus Kinyon)
The Apollonian Guard is a mounted combat division comprised of Menn and Womenn that wish to pursue the Military Arts of mounted combat. This is a combat organization, we will be fighting enemies of Ashland whether they be NPC or PC. The Guard will answer calls to arms from the Count, Duke or King whenever they need. We will be stationed along a border with another kingdom, and as such it will be our responsibility to protect this border, patrol it as well as protect trade across it.
Duties & Responsibilities:
During wartime and peacetime we shall train and patrol the lands we are responsible for. Training will be comprised of group and individual training. During times of war we will provide flanking support in large scale encounters, disrupt enemy supply lines, and provide rapid deployment capabilities for the County and Duchy.
Patrols: The protection of the Fort and its surrounding areas against threats is paramount. This will include but will not be limited to, long deployments, Scouting possible routes for trade, travel etc, hunting bandits and other deviants within our area, and Border deployments to neighboring Counties, Duchies and/or Kingdoms.
Bodyguards: When needed I will assign soldiers to escort important visitors during their time within our Barony. Such assignments will be given to those qualified to protect VIPs.
Caravan Guards: Should a merchant or trader of any kind desire safe passage through our lands they will be accompanied by a host of our finest. We will do our best to facilitate safe trade within our borders.
Guard’s Ranks & Structure:
Initiate: All new recruits start as an initiate and will be advanced to Trainee after receiving basic training.
Trainee: A member of the Apollonian Guard
Rider: A member of a squad in the Apollonian Guard
Apollonian: A fully-fledged member of the Guard. This rank can lead their own squads.
Quartermaster: The quartermaster will be in charge of arming our soldiers, provisioning them and ensuring that we have an ample supply of reserves.
Commander: The commander of the Apollonian Guard.