So I’ve taken a few days to let my ire settle a bit and organize my thoughts a bit better. Especially after confusing 1 poster for another I thought I should give it some time. After careful consideration I believe the issue isn’t pay to win or even the existence of a cash shop but how this seems so familiar.
From an older post Caspian himself weighed in after a double monarch made a post about legendary items and receipts being available for ep.
Those quick PSA's out of the way, I don't believe Adam's topic post was about either legendary items, blueprints, or any other item available in the EP store. I think the point Adam was trying to make was whether we're "Pay-to-Win" or not, what matters is the perception people have. And he's right.
When we sit down with someone and explain to them how there is an option to "Pay to Build," and then go through and talk about why it's not pay-to-win, most people get it eventually. But in a market where people make decisions quickly and first impressions matter more than we like, it's imperative that the topic of conversation isn't about whether we're P2W or not. If that becomes the conversation, we've likely already lost the battle - regardless of whether it's true or not
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The ability to purchase anything be it seed packs or raider ships flies in the face of the stated goal above of pay to build. The persistence of these tokens removes the argument that anything purchased with real world funds would be used to build the world in Exposistion.
Anyone who thinks a little outside the box can see how this setup can be exploited. Example.
Snipehunter called tokens gift cards and stated a pc merchant who accepts one will be compensated in coinage for the tokens use. Following that logic the token is now not only valuable in terms of items but also in coin.
Assuming a set value of 100 coins for a raider ship, I can redeem my token to myself (or my shipwright alt) and my alt now has 100 coins and I have a ship. Instead I just trade the ship back and take the coins with my main.
I just bought coins from the cash shop.
This brings back memories of when SBS was going to allow people to buy gold back in the day but changed the system because it smacked of pay to win. Using a little thought and planning we can now buy coins once more.
Conversely let’s think about the set value in coins of each token. In an area where wood is scarce the value of a raider ship could be as much as 1000 coins yet the token if it has a set value is only 100 the merchant either takes a loss if the game doesn’t adjust the value, or if it does using my pervious example I just purchased 1000 coins from the cash shop.
If the value of redemption on the tokens is based on the price set by the merchant you can see how easily it would be to exploit the system and end up with tons of coins. Sure everything can be stolen but do you think an organized gamer guild would pass up the chance to make a fortune and have members on site to help with transport and defense? Conversely if a merchant has to accept a token if they have the stock if the tokens value is less than the base production cost in a given area the merchant could be driven out of business by accepting these tokens.
Snipehunter states SBS is aware of the impact and is tracking the tokens but given the sheer number of items available and the time between now and launch something will be exploited.
This leads me back to my issue with this system. We can explain to other new folks that expo isn’t the live version of the game. We are in essence customizing the game with real world money. Even the game rules won’t be fully in effect during expo (pvp and crime being slowly added so the world can be built before its destroyed). This to me makes perfect sense with the pay to build philosophy mentioned by Caspian. However persistent tokens for everything from food to ships and weapons... this is a much harder sell and frankly even if it is exploit proof, the persistent tokens seem like a complete 180 on the whole pay to build idea.
I get that SBS needs to find the game but given how we seem to be sliding more and more to micro transactions how far will we slide toward pay to win because SBS needs more and more funding and finds it harder to find any?
The very reason coe lacks a publisher/invester is because those Caspian spoke to wanted micro transactions or loot boxes. He made a passionate post about holding true to his vision of the game yet this seems like a small (very small) step in the wrong direction.
Edit: fixed a couple problems created by posting via mobile.