Posted By Teland at
Hi all. It seems that every time a game element is released for discussion, certain themes come to the surface pretty regularly. Inevitably, some people don't like the design of a weapon, shield, armor, or some other element of what they're seeing. Apparently, the design of something isn't realistic. There's no way someone would hold "that thing" in "that manner" or it's completely unusable.
We have 11 fantasy tribes that will be using a myriad of different personal weapons, shields, armors, siege weapons, etc., that are based in reality but also in fantasy. Chronicles of Elyria is not a medieval simulator. Not everything needs to, or should, exactly match what we see in our reality.
In a world where, despite the coyness of the studio on the subject, vampires and liches exist, magic will exist. There will be unfamiliar beasts, sentient life beyond the tribes, and many other surprises in store for us. I'd hope we can get beyond hangups of "this weapon won't work." Chronicles of Elyria will be a mid-fantasy game with high adventure. While I don't want to see characters running around with a 20 foot glowing WoW-esque sword of lightning, what I've seen so far of the sneak peeks causes me no concern. Thanks for your time.
I disagree, The topic at hand deals with the following subjects as stated in the op:
- Realism of game systems and professions
- Fantasy of chimeras, tribes, and game systems
- Asthetics of weapons, shields, armors and other elements
- Low-Mid fantasy / High Adventure
- Magic
That pretty much sums up everything in CoE up for debate on why people feel the game is a medieval (epoc) sim or not, with more realism than fantasy and the fact, fiction, hype, and perception people have with the game which is the crux of the debate at heart.
Also the op linked a thread that I created back when I was pro fantasy and lobbied for more visual representations that it exists using the op nature of magic as an overall theme for the talent system. With the "fantasy camp" not actually wanting it to be present in the game at all or in non existent levels. Or the "realism camp" also not wanting fantasy elements being prevalent in the game to make it low fantasy. Along with the posted comment by Caspian they intended. But it also brings that factor into the debate as introduced by the op.
Which cemented my view that fantasy does not actually exist in this game. If you are lucky enough to get fantasy elements you most likely will never know you had it, if you do discover you have fantasy you cant make use of it because you become a target and a liability to yourself for having it. If you do use fantasy its probably too late to even do anything cool with it anyways. And that was even before I became a count which again changes my purpose and outlook not only on the game but the fantasy elements in it.
Unless you are a traveling adventurer, merchant, a noble like a duke & king, or going to war you most likely will stay 25 miles or so near your home city like anchients up to the 19th century did unless something major happens and you are forced to move or seek out quick riches somewhere else.
So by large running a business, growing a city, and managing a county will chew up most if not all my playtime. I will not be seeking out adventure in the open world because of this and for that fact my adventure is the city management and political side of the game unless it is thrust in my lap in my own territory.
At best I see the tribes despite being fantasy oriented as just realistic humanoid skins with tribal asthetics that have muted fantasy elements. At best the surrounding creatures are fantasy.
Beyond that talents and fantasy elements are widely dispersed over the starting continent with potentially pockets of fantasy talents in the EP powerhouse kingdoms resembling gotham city with an x-men culture just because thats where the people are. Being in Alesia I don't expect to see that sort of thing at all.
What I do expect to see 98% of the time is the Medieval (epoc) sim as it is termed because primarily that is what I will experience as I survive and live within social, economical, commercial, industrial, and political elements of the simulation.
And furthermore I don't see myself being tempted to do things I wouldn't naturally do by the soulbourne system as I don't care for the crime elements of the game and want to live a just and honorable life. And if my destiny is to go far beyond my borders for an adventure to cause trouble in a rival duchy or county I simply won't subject myself to fulfill my destiny no matter how good the rewards are.
So again all that is left and what I will mostly experience anchored to the life I will lead and see in my daily life is the medieval simulator and realistic elements of the game until such time that fantasy makes a destructive cameo that cant be avoided and is slated to be rare and powerful...