Farming & Agricultural Resource Management (F.A.R.M)
"Farming looks mighty easy when your plow is a pencil and you're a thousand miles from the corn field.”
What is F.A.R.M
Farming & Agricultural Resource Management formed as a joint effort within The Anemoi of two regions, The Stormforge, a county where mining, smelting, and blacksmithing are its core focus and identity and Zephyros, a county devoted to raising the best animals and their products. You can read more about The Stormforge and Zephyros, and the duchy they reside in, The Anemoi, which resides in the Kingdom of Vornair.
F.A.R.M (Farming & Agricultural Resource Management): Is the main farming guild of T.A.V.E.R.N, has multiple branches within the counties of The Anemoi and is always looking for more branch and outpost leaders/founders (ask about our new branch/outpost ep incentives!).
T.A.V.E.R.N(The Agricultural, Vintner, Epicurean, & Restaurant Network): Contains a set of guilds and schools to assist its members in training, placement and (if needed) the assistance in establishing a new branch or outpost.
C.H.E.F.S (Cooks, Hosts, Epicureans, & Fermentors Services): The cooking guild of T.A.V.E.R.N, has multiple branches within the counties of The Anemoi and is always looking for more branch and outpost leaders/founders.
K.N.I.F.E (Kitchen Needs Institute For Everyone): The cooking and farming school of T.A.V.E.R.N, has multiple branches within the counties of The Anemoi and is always looking for more branch and outpost leaders/founders.
History of F.A.R.M
As The Anemoi was improving its techniques to farm, cook and host, there became a growing need for consolidation of the many groups’ knowledge and skills in order to continue to improve the quality of their products. The farming head of The Stormforge decided to form the association, T.A.V.E.R.N, where the best farmers and cooks share their knowledge and skills with each other to improve the overall quality of goods produced by any member within The Agricultural, Vintner, Epicurean, & Restaurant Network. F.A.R.M formed as the farming experts of T.A.V.E.R.N and became the main farming guild within the association. F.A.R.M sends its most skilled to help train teachers/students at K.N.I.F.E, T.A.V.E.R.N’s main school, and helps to supply resources for cooks, brewers, allied animal husbandry guilds etc.
What the F.A.R.M Offers
With The Anemoi being such a vast region of land, there became a growing need to consolidate the knowledge, crops, products, and skills in-order to sustain the various regions and groups within its borders. The count of the Stormforge reached out to those most skilled in their trades, a large portion from his own county, to form an organization which could share and grow from the varied knowledge that has formed in different regions of The Anemoi. T.A.V.E.R.N seeks out any and all farmers, cooks, brewers, innkeepers...etc in order to form bonds to build trade networks for a larger supply and broader selection of goods for their skilled craftsmen to buy/trade for. This allows for its members to grow their skills and knowledge from both the access to a larger selection of goods to become familiar with and their ability to share knowledge, skills and recipes with other members within T.A.V.E.R.N.
F.A.R.M was discovered by the count as he started reaching out to the experts of their fields and found a group of farmers in The Stormforge who were working diligently to prefect the farming trade. With the foundation of a strong guild already in place, the count of Stormforge offered the option to become the main farming guild within T.A.V.E.R.N.
F.A.R.M also strives to form alliances and business agreements with other guilds and groups who share similar gameplay goals but do not wish to be subsumed by F.A.R.M at large. These alliances will be built on the sharing of expertise, skill, and business information to the benefit of both parties. This relationship allows them to remain as a separate economic entity, operating under their own leadership and market goals, while still benefiting from the relationships that F.A.R.M builds abroad. As each alliance strengthens over time, so too will the flow of information and resources, with the hope of building a strong foundation of cooperation.
Though the ideal of the free distribution of knowledge and a large trade network of goods for the improvement of its members was the founding principle of the F.A.R.M, it was quickly seen that integration with the local economies around each branch could be leveraged for economic gain. Each branch strives to develop strong ties to the supporting markets that they both buy from and sell to. Whether those ties are to local merchants, traders, transporters or simply the local populace, this concentrated effort to build up contacts has become core to the success of F.A.R.M as a whole. By sharing those contacts with other members of F.A.R.M, each member can be certain that they can efficiently and productively sell their merchandise no matter where they happen to find themselves.
Guild Structure
Headquarters
The Headquarters houses the most talented in their field, and all knowledge for their craft will be recorded to be stored for future training. The recorded training material will be used to seed other counties’ Branches with training material for new guild members. The Headquarters will receive copies of all Branch created training material, so it can be stored and disseminated to any other Branch.
Training new members who decide to reside in or near the Headquarters when they start will be one of the main purposes of the Headquarters. They will train new members in their craft as efficiently as possible with the vast knowledge in their records. As these members achieve their training goals, they could either stay at the Headquarters and practice their trade in the area, or venture out to form or join another Branch/Outpost.
The Headquarters will also work to establish strong bonds with other trade guilds in order to work in conjunction with them on cross profession projects and crafting jobs.
They will also host regular meetings with all the Branch owners as well as hosting conventions where members from all the branches of F.A.R.M are invited to travel to the headquarters. They will train with the best of their profession, trade knowledge, and trade goods/materials.
Branches
Branches will operate similar to the Headquarters, but in a different county. It will house training material and record new training material from its most skilled crafters. The Branch will send a copy of all new training material to the Headquarters.
Similar to the Headquarters, Branches will work to train new members with its vast collection of training material and then let them move out to establish or join an Outpost within the county.
The Branch will establish trade routes and contacts within its county and coordinate with the Headquarters for trade between Branches of the guild (cross county) and to establish communications for outside traders and allied guilds.
Branches will be responsible with managing and disseminating the training material and info to the Outposts within their county. They will host regular meetings with county Outposts’ leaders in order to consolidate knowledge gained from the Headquarters as well as create new material from the Outposts to be shared between the Outposts and with the Headquarters.
Outposts
Outposts will be formed in towns throughout a county which already has an established Branch. The Outposts will generally focus on a specific trade within F.A.R.M. The Outposts will practice that trade and work to grow its knowledge and skills. It will, if capable, record new knowledge and skills into trade manuals they could then bring with them when meeting at the Branch to share knowledge and grow over all skills of the Branch. If unable to accurately scribe their own manuals/instructions, they will send those most knowledgeable to the meeting and the Branch would aid in recording the information.
Outposts will generally work to house and grow their members of the specific trade and aid them in accelerating their training with the assistance of the knowledge and training they have received from their Branch and indirectly from the Headquarters. They will also likely receive new members that have been trained at their county’s Branch or even a migrating F.A.R.M member who trained at the Headquarters. All such migrations will be pre-approved by both the Outpost and its corresponding Branch to make sure the new member meshed with the Outpost’s community.
Leadership Structure
There will be a council formed which includes each Branch leader of each guild. Recently formed Branches will start out attending the Council meetings, and as they develop their Branch and relationships within F.A.R.M, their opinions on matters discussed in the council will carry more weight.
The Headquarters leader will have the ultimate say on decisions made by the Council but no major decision will be made without the Council's input on the topic. The Council will meet regularly to coordinate each Branch with one another and to update each other on the current state of their Branch, its Outposts, and any other alliances/trade associations they may have formed. These meetings will also be the most opportune time to share the gained knowledge/skills of their trade between each Branch leader and the Headquarters, hopefully, sending each Branch leader back to their respective Branches with new knowledge to share amongst their Outposts and members.
Members F.A.R.M
Houses a branch of T.A.V.E.R.N as well as the headquarters for K.N.I.F.E (Kitchen Needs Institute For Everyone). Belcourt also houses a branch of F.A.R.M and C.H.E.F.S.
Houses the Headquarters F.A.R.M (Farming & Agricultural Resource Management) and C.H.E.F.S (Cooks, Hosts, Epicureans, & Fermentors Services) as well as a branch of T.A.V.E.R.N and K.N.I.F.E
Houses branches of T.A.V.E.R.N, F.A.R.M, C.H.E.F.S, and K.N.I.F.E and houses the headquarters for Breed-N-Bleed, a closely allied association.
Alliances
T.A.V.E.R.N and F.A.R.M has formed a tight bond with Breed-N-Bleed, another association which has formed within The Anemoi. Breed-N-Bleed, T.A.V.E.R.N, F.A.R.M, C.H.E.F.S, & K.N.I.F.E started their relationship trading for beasts of burden to work in the fields for feed for the animal breeding programs Breed-N-Bleed was running. This relationship slowly grew into a tight bond, exchanging animals and their products (meet, bones, etc) to T.A.V.E.R.N & C.H.E.F.S in exchange for cooked/processed meats and other food products for both animal and manns consumption. The two associations often form near each other because of their strong relationships which have become somewhat of a symbiotic relationship. The two associations will work together on joint projects as well as exchanging materials/knowledge from each guilds specialty to aid the other. They also strive to share their trade routes and contacts to expand each guild reach throughout Elyria.
Recruitment
F.A.R.M is currently open to recruiting:
Any members that wish to join any of the listed Guilds and Schools and their specializations.
Any new Outpost or Branch of the Association, guilds and/or schools. (Reach out for possibilities of assistance in launching a new Outpost or Branch)
Any other guilds/schools/associations that wish to develop trade relations
Please reach out with any questions or for more information on our Discord. Thanks for considering!
Stormforge Tactically Optimized Regional Economy formed as a joint effort within The Anemoi of multiple regions, The Stormforge, a county where mining, smelting, and blacksmithing are its core focus and identity, and Zephyros, a county devoted to raising the best animals and their products.
You can read more about The Stormforge, Zephyros and the duchy they reside in, The Anemoi, which resides in the Kingdom of Vornair.
Please reach out with any questions or for more information on our Discord. Thanks for considering!