I want to create a Mokshin clan. The most appealing thing about the Kypiq for me is the promise of being a sneaky ninja.
I don't have much to say about the construction side but I really liked your points about their combat abilities.
-"Remove the glass jaw malus;"
So this makes us more susceptible to stuns and heavy impacts, which makes sense because our high agility makes us the fastest tribe in the game. So we're harder to hit but we can't take many hits.
Here's a quote from Snipe in discord:
- "Agility? It plays mostly into physical things: running, jumping, parkour, dodging, fighting, fishing, sewing, smithing, stealth, lockpicking, etc. Basically anywhere where fine motor control is necessary. It's not a damage stat in CoE, and it's not really aligned with specific skills (Well, except maybe slight of hand and acrobatics), but it plays into a lot of the stuff you might take for granted in an MMO, like the speed and ways you move."
That being said it's all theory at the moment and there's no way of knowing if the effect of the stun is in proportion to our actual abilities affected by our unrivalled agility.
-"Remove the stamina reduction;"
I completely agree, I've argued with people in the Kypiq discord before that just because we're not super beefy doesn't mean we shouldn't be able to sustain our movements for long periods of time. I think that with our small bodies, a small amount of strength (to a neran) should be more than enough for a tiny kypiq to be running around, dancing, climbing, sneaking or fighting without getting exhausted every 5 minutes because we "tire easily". This is tedious.
-I suggest, if we can't have a normal stamina overall; at least give us normal stamina for our movement and limit the low stamina to the amount of hard melee swings or something.
-"Add fleeing options such as the ability to ride smaller animals;"
Totally agree, Would love to see the ability to ride deer, wolves or goats. Personally hope there will be options like climbing rope with hook or other inventions we can create to manoeuvre our small nimble bodies in various directions.
-"Allow for faster tree climbing due to the fact that they live in trees;"
Quote from caspian -
"CaspianToday at 17:59
RE:The Kypiq. The earliest Kypiq were bigger than the modern ones. They were proto-nerans that sought refuge in the trees. They were bigger and taller than the Kypiq today, and likely climbed the trees. Over time, they have gotten smaller, weaker, and have come to rely on technology and their elevation into the trees as a natural form of defense.
Modern Kypiqs do not generally climb trees. That's more of a Janoa thing. They do use ladders, pulleys and other things to help them climb."
This completely goes against the idea some parts of the kypiq design puts into your head; we're this amazingly agile, fast, stealthy tribe that can't even climb the trees we have uniquely evolved to live in.
We "needn't much strength to scurry up a tree trunk"
is stated in the tribe page so I have to say Im confused about the intended design of the kypiq in this regard. If we can't climb anything then my dreams of sneaking around on rooftops are done :/
-"Add smaller specific weapons to compensate for the larger weapons they can’t use."
There are things like the opening shield and ironwood bark armour we have that we start with being tribe specific (unless we trade them or something) but hopefully we can invent some cool weapons too.
However I think these could eventually be adapted to fit a Big unfortunately.
I guess a remedy to that misbalance of Bigs having access to equipment and mounts we can NEVER access is to make our designs too complicated for Bigs to use well.
For example; the mechanical Kypiq shield, can be opperated quickly and easily by an agile Kypiq but a clumsy Big might malfunction the shield too regularly to rely on it in battle and would be much more likely to opt for a (boring) shield for clumsy Bigs.
The question of tribe specific weaponry is more potent for the Kypiq as we have the most unique fighting style (I presume). Our strengths; stealth, speed, parkour ect, but our glass jaw weakness ect prevent us from sustaining direct combat.
Allot of our advertised skills are in alchemy and tinkering which would make me presume our weaponry would utilise chemicals and mechanics to compensate for our short comings.
I would hypothesise that the weapons we create for ourselves would be too small for Bigs to use and hopefully Kypiq crafters won't sell all their inventions to Bigs but who knows?
Great post, I wrote this way too late so there's probably a bunch of errors but I need to sleep so I'll post this as is x