Looking good!
- Snipehunter
I know this is obviously very early, but is this how combat mechanics will work? Tab target with a button mash per attack?
i have to say this: AMAZING finally we get to see real gameplay footage. I have to show this to all my friends not in the forum, who think CoE is just vaporware. I am looking forward to see the game improve.
Top shiny snipe it was good to watch.
Just a lonely peasant on the road looking towards a distance future with the sweat on my back and a tear of cloth in my hand a family crest it must be. A adventure will i have, I dream of dreams my destiny awakens me.
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Wonderful progress. I love seeing the astronomical bodies being used as an immersive compass.
The dialogue system is interesting and presents a very familiar vibe to that of Elder Scrolls: Morrowind, in its current state. In other words, nostalgia-inducing but possessing a ton of character in its own right.
I've a critique with Hadwasa referring to Awevweesk's "breeches" in the singular rather than in the plural with 'those.'
The dialogue system recognizing and adjusting to those small changes does something amazing to me that just feels so good!
SbS's progress is very exciting, altogether, and today's shiny is a great highlight of that.
I do these things and more: Write as Your Commissioned Elyrian Author, Design Interesting & Helpful Graphics, Create a CK2 - CoE Mod, Curated Anthology of Show Us Your Domain Entries.
Posted By Merek_Rainier at 11:55 AM - Fri Sep 06 2019
I know this is obviously very early, but is this how combat mechanics will work? Tab target with a button mash per attack?
That isn't what is happening in the video.
Very nice work! Thank you for sharing!
67CAC0
"Different denotes neither bad nor good, but it certainly means not the same."
-Just a lowly beekeeper
Posted By Taymuraz at 10:24 PM - Thu Sep 05 2019
Posted By Merek_Rainier at 11:55 AM - Fri Sep 06 2019
I know this is obviously very early, but is this how combat mechanics will work? Tab target with a button mash per attack?
That isn't what is happening in the video.
It is though. And when I asked the same question in discord he responded with 'Right, each attack technique is a fixed attack, like in a game like Devil May Cry, or God of War, or something like that. There's a hell of a lot more to developing skill in the system than just hoping you hit dodge at the right time, but most of that comes from understanding tactically which attack is the right attack to throw, knowing which attack to throw, and understanding your positioning on the field in relation to your opponent, their combat style, their weapon, etc.'
I know there will be a little more to it, but I was hoping for directional targeting or more skill on offense than knowing which stance or attack to use at the time. As long as it turns out to truly be skill based I don't care how it works.
Posted By Merek_Rainier at 12:40 PM - Fri Sep 06 2019
Posted By Taymuraz at 10:24 PM - Thu Sep 05 2019
Posted By Merek_Rainier at 11:55 AM - Fri Sep 06 2019
I know this is obviously very early, but is this how combat mechanics will work? Tab target with a button mash per attack?
That isn't what is happening in the video.
It is though. And when I asked the same question in discord he responded with 'Right, each attack technique is a fixed attack, like in a game like Devil May Cry, or God of War, or something like that. There's a hell of a lot more to developing skill in the system than just hoping you hit dodge at the right time, but most of that comes from understanding tactically which attack is the right attack to throw, knowing which attack to throw, and understanding your positioning on the field in relation to your opponent, their combat style, their weapon, etc.'
I know there will be a little more to it, but I was hoping for directional targeting or more skill on offense than knowing which stance or attack to use at the time. As long as it turns out to truly be skill based I don't care how it works.
You should check out the combat shiny thread. Snipe covers a lot of this stuff in there.
It isn't what is going on.
The camera soft-locks onto whoever you are looking at, to avoid the camera clipping or doing strange things. That can be toggled on and off as you wish though.
The actual attacks are locked re the animation relative to your original position, they don't auto-target the target. As you might notice, he missed with a lot of his attacks in the video.
So there is no combat locking at all.
Knowing which attack type and stance to use is how real life combat works anyway. You move your whole body, especially your feet with any attack in real life. You cannot strafe about sideways while doing huge off-balance swings like you can do in a lot of other free form MMO combat games. Try that irl and you just fall over, or get knocked over.
So what was shown in the video, while rudimentary still as it is pre-alpha, isn't far removed from real life (assuming you were using the same martial arts style mind), and is entirely skill based.
This was all explained in detail to you in the discord at any rate.
I'm curious about the non-diegetic conveying of information seen in the shiny.
When Theljalesh entered within some radius of Greenwater, it gave him that little achievement for doing so. There was also that '+rep' achievement when completing the medicine quest. Both of these, but moreso the former, seem to buck against the idea of intimate interaction with the world itself to obtain information.
Is this sort of tooltip-style info just a part of Prelyria for the sake of letting players focus on combat, quests, etc., or has it been incorporated into the design for the full game? If so, what's the rationale?