Roadmap
September
High Priority
- Complete foundational map stuff.
- Create parity to vanilla events
- Complete Religion Basics
- Complete Culture/Tribe Basics
Mid Priority
- Add player input from DSS
- Dutch Auction Begins, add player input
- Solicit player input for personas
October - November 1
High Priority
- Neglect Project for paricipating in Github Game Off
November - January
High Priority
- Repeat irrational thought patterns to exacerbate depression and anxiety.
- Eventually slap some sense into self.
February
High Priority
- Create parity to vanilla events
- Complete Religion Basics
- Complete Culture/Tribe Basics
March - April
High Priority
- Off-map Powers parity
- CB modding
- Government modding
Mid Priority
- Persona system begins. Adjust player submissions to match persona system
- Solicit player input for artifacts
Low Priority
- GFX tasks
June
- Assess progress and revise roadmap
Below is another way to visualize the CK2-CoE modding project. It's a little more technical and does not express a timetable, nor investment of effort necessary to complete the project.
Total Work Necessary:
[ ] common folder
- [ ] alternate_start files
- [ ] artifact_spawns
- [ ] artifacts
- [ ] bloodlines
- [ ] buildings files
- [ ] cb_types
- [ ] combat_tactics
- [ ] council_positions
- [ ] council_voting
- [ ] cultures re-addressed
- [ ] death
- [ ] death_text
- [ ] disease
- [ ] dynasties ongoing
- [ ] event_modifiers
- [ ] execution_methods
- [ ] game_rules
- [ ] government_flavor
- [ ] governments
- [ ] graphicalculturetypes
- [ ] heir_text
- [ ] holding_types
- [ ] job_actions
- [ ] job_titles
- [ ] landed_titles
- [ ] laws
- [ ] mercenaries
- [ ] minor_titles
- [ ] modifier_definitions
- [ ] nicknames
- [ ] objectives
- [ ] offmap_powers
- [ ] on_actions
- [ ] opinion_modifiers
- [ ] religion_features
- [ ] religion_modifiers
- [ ] religions re-addressed
- [ ] religious_titles
- [ ] retinue_subunits
- [ ] save_conversion
- [ ] scripted_effects
- [ ] scriptedscorevalues
- [ ] scripted_triggers
- [ ] societies
- [ ] special_troops
- [ ] succession_voting
- [ ] trade_routes
- [ ] traits
- [ ] tributary_types
- [ ] triggered_modifiers
- [ ] wonder_upgrades
- [ ] wonders
- [ ] defines.lua
- [ ] hints.txt
- [ ] static_modifiers.txt
- [ ] technology.txt
[ ] decisions folder
- [ ] actions tied with events
[ ] events folder
- [ ] Create parity with vanilla events
- [ ] CoE Adventures
- [ ] Destiny events seeded at start
- [ ] CoE Lore Events
- [ ] Sedecim Events
[ ] gfx folder
- [ ] tribe appearance
- [ ] animal appearance
- [ ] new map border model
- [ ] minimap
- [ ] new offmap_power window
[ ] history folder
- [ ] all characters - ongoing
[ ] interface folder
- [ ] sprites for virtually everything
[ ] localisation
- [ ] make everything readable
[ ] maps folder
- [x] provinces.bmp
- [x] topology.bmp
- [ ] rivers.bmp
- [ ] trees.bmp
- [ ] terrain.bmp
- [x] worldnormalheight.bmp
- [x] definition.csv
- [x] default.map
- [ ] positions.txt
- [ ] terrain folder
- [ ] colomap_water.dds
- [ ] colormap.dds