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Crusader Kings 2 - CoE Mod

Hello CoE fans.

Like you, I am in love with this game. Compelled to show that affection, I've begun work on a Crusader Kings 2 - CoE mod. I'm working as quickly as I can, and I've already begun making connections with some of you on collaborating to make this project a high-quality reality.

It's quite a bit of work to get this to be playable, and while some of you have asked me when it'd be ready — and I've given generous guesstimates, I'm not comfortable allowing a vaguely fun / buggy mod into your hands.

As a result, I'm just going to be transparent as I can here about the progress made in getting this mod into our hands. Ultimately this'll be a tool to document some of our shared history on the NA-W server, Angelica, and hopefully a fun and non-NDA compliment people can play and use to invite their fence-sitting friends into our world of CoE.

As a final note, this is a living document I'll be returning to to edit, so if you're ever wondering about the progress made and progress left, you can check back here.

I do not accept nor ask for donations. This is just a passion project, inspired by SbS's Chronicles of Elyria.

9/11/2019 8:30:39 PM #1

Roadmap

September

High Priority

  • Complete foundational map stuff.
  • Create parity to vanilla events
  • Complete Religion Basics
  • Complete Culture/Tribe Basics

Mid Priority

  • Add player input from DSS
  • Dutch Auction Begins, add player input
  • Solicit player input for personas

October - November 1

High Priority

  • Neglect Project for paricipating in Github Game Off

November - January

High Priority

  • Repeat irrational thought patterns to exacerbate depression and anxiety.
  • Eventually slap some sense into self.

February

High Priority

  • Create parity to vanilla events
  • Complete Religion Basics
  • Complete Culture/Tribe Basics

March - April

High Priority

  • Off-map Powers parity
  • CB modding
  • Government modding

Mid Priority

  • Persona system begins. Adjust player submissions to match persona system
  • Solicit player input for artifacts

Low Priority

  • GFX tasks

June

  • Assess progress and revise roadmap

Below is another way to visualize the CK2-CoE modding project. It's a little more technical and does not express a timetable, nor investment of effort necessary to complete the project.

Total Work Necessary:

  • [ ] common folder

    • [ ] alternate_start files
    • [ ] artifact_spawns
    • [ ] artifacts
    • [ ] bloodlines
    • [ ] buildings files
    • [ ] cb_types
    • [ ] combat_tactics
    • [ ] council_positions
    • [ ] council_voting
    • [ ] cultures re-addressed
    • [ ] death
    • [ ] death_text
    • [ ] disease
    • [ ] dynasties ongoing
    • [ ] event_modifiers
    • [ ] execution_methods
    • [ ] game_rules
    • [ ] government_flavor
    • [ ] governments
    • [ ] graphicalculturetypes
    • [ ] heir_text
    • [ ] holding_types
    • [ ] job_actions
    • [ ] job_titles
    • [ ] landed_titles
    • [ ] laws
    • [ ] mercenaries
    • [ ] minor_titles
    • [ ] modifier_definitions
    • [ ] nicknames
    • [ ] objectives
    • [ ] offmap_powers
    • [ ] on_actions
    • [ ] opinion_modifiers
    • [ ] religion_features
    • [ ] religion_modifiers
    • [ ] religions re-addressed
    • [ ] religious_titles
    • [ ] retinue_subunits
    • [ ] save_conversion
    • [ ] scripted_effects
    • [ ] scriptedscorevalues
    • [ ] scripted_triggers
    • [ ] societies
    • [ ] special_troops
    • [ ] succession_voting
    • [ ] trade_routes
    • [ ] traits
    • [ ] tributary_types
    • [ ] triggered_modifiers
    • [ ] wonder_upgrades
    • [ ] wonders
    • [ ] defines.lua
    • [ ] hints.txt
    • [ ] static_modifiers.txt
    • [ ] technology.txt
  • [ ] decisions folder

    • [ ] actions tied with events
  • [ ] events folder

    • [ ] Create parity with vanilla events
    • [ ] CoE Adventures
    • [ ] Destiny events seeded at start
    • [ ] CoE Lore Events
    • [ ] Sedecim Events
  • [ ] gfx folder

    • [ ] tribe appearance
    • [ ] animal appearance
    • [ ] new map border model
    • [ ] minimap
    • [ ] new offmap_power window
  • [ ] history folder

    • [ ] all characters - ongoing
  • [ ] interface folder

    • [ ] sprites for virtually everything
  • [ ] localisation

    • [ ] make everything readable
  • [ ] maps folder

    • [x] provinces.bmp
    • [x] topology.bmp
    • [ ] rivers.bmp
    • [ ] trees.bmp
    • [ ] terrain.bmp
    • [x] worldnormalheight.bmp
    • [x] definition.csv
    • [x] default.map
    • [ ] positions.txt
    • [ ] terrain folder
      • [ ] colomap_water.dds
      • [ ] colormap.dds
9/11/2019 9:26:22 PM #2

Very awesome.. I wish you the best of luck in this..

Looking forward to seeing the end product.


9/11/2019 9:42:19 PM #3

Going to follow this close! Maybe if you can post it to the Steam workshop it can be used to entice people to come over and give the game a look too!


9/11/2019 9:52:21 PM #4

This is fucking sick

9/11/2019 9:54:11 PM #5

This is amazing! I'm assuming this is gonna be for NA-W?


9/11/2019 10:18:05 PM #6

I rarely say these words on this site.

"I'm impressed"

👍


You must all be quick to listen, slow to speak and slow to get angry. JAMES 1:19 NLT

9/12/2019 1:34:03 AM #7

This is seriously cool. I will be waiting \o/


Check out the Village of Astyria! We are recruiting!

NA - East : Bordweall : Bloodoak : Novigrad - Shield Wall Strong! Friend Code: 3D90E8

9/12/2019 1:53:14 AM #8

I can see my house! j/k sorta ;)

Vaku, words fail. Here have my kudos!!


Imgur

9/12/2019 2:13:59 AM #9

Very timely for me, cause I'm nearing the end of my first grand campaign. (In the 1890's of Vicky 2 now and It is a very different Europe.)


Looks can be deceiving.

9/12/2019 2:40:02 AM #10

thread of the week right here


9/12/2019 2:45:08 AM #11

Can't wait to conquer Elyria with a brilliant hunchback lunatic count.


9/12/2019 2:48:44 AM #12

It was going to be good, but then you used the selene map :p OCE is best map

10/3/2019 1:21:43 PM #13

Posted By Crysta at 11:45 PM - Wed Sep 11 2019

Can't wait to conquer Elyria with a brilliant hunchback lunatic count.

HEY! I resemble that remark!

Great effort on the CoE-CK2 mod! Kudos!

10/3/2019 3:11:56 PM #14

Posted By Klaus_Ikra at 03:48 AM - Thu Sep 12 2019

It was going to be good, but then you used the selene map :p OCE is best map

Pretty sure it's Angelica not Selene


10/5/2019 2:01:38 PM #15

Really cool! I can't wait to see how this turns out! I'll definetly sink quite a few hours into this mod when it releases ^^