COMMUNITY - FORUMS - SELENE ORGANIZATIONS
Mercator Inc. V2 - EU-C
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Mercator Inc.

Who we are:

Mercator Inc. is a merchant company dedicated to enabling long-range high-volume trade throughout Elyria. To achieve this, we are building a network of crafters, gatherers and customers throughout the kingdom. By connecting them all into one network, we can leverage scale benefits to ensure that necessary goods will be widely available.

Currently, our company is divided into three branches. The first branch will specialise in trading and transporting bulk goods. As such, we will not directly sell our goods through stores, instead opting for supplying the merchants who run them and providing aristocrats and nobles with the materials required for their projects. This way, we can build our network without forcing the local merchants out of business.

The second branch is our security force, the Lions of Mercator. They are an apolitical combat force dedicated to keeping our merchants and couriers safe, both out in the wilderness and inside the bustling trade hubs of the kingdoms.

Our third, most ambitious branch involves founding a network of branch companies specialised in various crafts and arts. Essentially, we will set up industries to ensure that all necessary products will be available in any county incorporated in our network. By intertwining this with the first branch, we can rapidly spread and produce new inventions as opposed to the natural, slow spread of technology. It will also allow us to leverage the benefits of large-scale production to ensure a consistent supply of goods at very reasonable prices. But that’s not all there is to it. By bundling the forces of artisans, merchants and various other professionals under a single umbrella, we can create a hierarchy in which a dedicated individual can rise far higher than any guild focused on a specific craft could ever allow for, in both fame and authority. And finally, by cutting out almost every middle man this system will greatly benefit the customer.

Once we have set up our network and gathered some capital, we will also offer various financial services ranging from loans and investments to safe storage and banking services through any of our offices. Currency exchange will also be available if that will be of importance in the game. Most of this is again aimed at the nobility and aristocracy, but the loans and investments will also be available to any entrepreneur, provided they can sufficiently prove the feasibility of their plans.

To sum it up short, we aim to set up a nation-wide economic and industrial network by setting up offices and workshops in various key locations and connecting markets with our transports, as opposed to the autarky common in medieval societies. We believe this will be of great benefit to the entire nation and ultimately, the entire world.

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Why we think we can achieve this:

A project like this will obviously require a lot of funding. We will have to purchase merchant’s wagons, set up offices and amass a core capital for our financial services, not to mention the initial costs of hiring guards and convoy drivers. And that’s just the first branch. The industry branch will require investments on a whole different level, with workshops and housing for our employees across the nation. With my Mayor pledge alone, that would be pretty much impossible. In a best-case scenario, I could set up the first branch if I had a few years. Years in which other merchants would get ahead of us and monopolise many of the local markets required for our network.

However, this is where our investors step in. For the first branch, we have decided on selling ownership and profit shares to finance everything, the exact value and price of which will be decided close to Exposition. For the second, we have chosen a different structure which is explained in this document: Proposal to the counts of Nirath

So far, the following players and organisations have already decided to support us in our venture:

  • Duchess Lupa ‘The Maiden’ Magekire (MageKire)

  • Duke Saw’ahya (Sawahya)

  • The Elyrian Trade Alliance

  • Count Luther Ascaenere (Ikkerens)

  • Count Darnius Caine (Darnius)

  • Count Kenneth DeWynter (Exhibition)

  • Earl/Count Lofi Gullarn

  • Count Onil Shadowsworn

Over time, we expect to attract more people willing to invest in our venture, given that it not only yields a direct share in the profits but also improves the economy as a whole. We also have several investors who do not wish to be publicly mentioned.

Of course, a merchant company also needs customers and suppliers. You can have all the investment funds you want and still fail because people prefer dealing with their local merchant friends. So far, we have managed to reach an agreement with the following business partners:


Where we will be located:

Our entire operation will initially be located in the European kingdom of Nirath, but we hope to branch out into other kingdoms. Within Nirath, our headquarters will be located in the duchy of Asebe'ia Thunar. Given the focus on breeding, this location is ideal for our transport branch. Within the duchy, our central offices will most likely be located in Wenport while our town(s) will be located in the county of Ascain.

The industrial branches will be set up in the counties of those who decide to support us. However, our long-term goal is to build a network that includes the entire nation. To achieve this, we will slowly expand our operations over the course of the game. Eventually, we want to be able to market our products and offer our services throughout the nation and after that, all of Elyria.


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Who we will need:

  • We need managers to organise the complex, challenging economics and logistics that come with our project. As a manager, you will be involved in planning and maintaining our trade network throughout the kingdom and ensuring our resources are put to use as efficiently as possible. To be in charge of one of our branch offices, you will need social/diplomatic skills on top of that as to develop a social network among the local aristocracy and nobility. You don’t have to be an expert at the start, but without a willingness to learn the tools of the trade your career won’t advance very far.

  • We need scribes to craft the multitude of contracts required for every transaction. As a scribe, you will be the one to ensure our offices can be supplied with the contracts they need to stay in business.

  • We need travelers to lead our caravans full of valuable goods through the dangers that lie outside the walls of civilisation. As a traveler, you will be entrusted with the safety of our convoys. Through your efforts, every place from the most isolated towns to the large capital can be supplied with the resources they need.

  • We need crafters to provide the supplies not covered by individual guilds. You want to be a crafter but you can't afford your own workshop? Mercator will allow you to rent one at a very reasonable cost. Under some of the counts who support us, you might even come to own the workshop. Meanwhile, you can also achieve a management position within Mercator Inc. if you decide to stay with us.

  • Finally, we need warriors to defend the travelers and their caravans, the crafters and their workshops and the scribes and managers and their offices. This is organized through the Lions of Mercator, our paramilitary branch. While their primary duty is guarding our convoys and offices, these soldiers will also be employed as freelance security forces. This means you won’t be stuck with a boring job of guarding caravans for days on end with only the occasional bandit attack. Among other things, the jobs our soldiers can take include protecting VIPs, raiding bandit camps, clearing out dungeons and of course, supporting our king in times of war.


If you want to know more, invest in the project or apply for a job, feel free to join our Discord.


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12/10/2016 4:08:20 PM #1
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Good luck with your project :)


Duchy of Asebe'ia Thunar

12/12/2016 11:56:06 AM #2
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Posted By MageKire at 5:08 PM - Sat Dec 10 2016

Good luck with your project :)

Thank you very much :)


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12/20/2016 8:01:14 PM #3
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Good luck with you grand project Calligo :)


Duchy of Asebe'ia Thunar

12/31/2016 1:43:47 PM #4
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Posted By Thor at 9:01 PM - Tue Dec 20 2016

Good luck with you grand project Calligo :)

Thanks. Let's see what we can achieve together as a community :-)


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1/29/2017 1:56:33 PM #5
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Glad to work with you in the future :)


House Storm, part of Kingdom of Nirath

2/19/2017 8:24:01 PM #6
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I'm honoured to be part of such a wonderful company.


Born to the Kingdom of Nirath. A travelling Scribe for Hire. Friend code: 6981F4

2/23/2017 7:41:21 AM #7
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Posted By MorganONuallain at 9:24 PM - Sun Feb 19 2017

I'm honoured to be part of such a wonderful company.

And we are honoured to have you on our staff :)


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3/20/2017 1:15:17 PM #8
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We have now officially partnered up with Pale Lion Mercenaries, who will henceforth be known as the Lions of Mercator.


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5/16/2017 3:41:08 PM #9
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Totally inconspicuous bump

whistles innocently


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5/27/2017 8:42:38 AM #10
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Posted By CalligoMercator at 5:41 PM - Tue May 16 2017

Totally inconspicuous bump

whistles innocently

That is not how it works... You see, when someone whistles innocently two things happen: 1. They sound like a bird in distress, and because of that birds around them try to save said bird, only to find out that it is some crazy human. 2. The birds get followed by a very bird expert who is puzzled by how they act and he arrests you because he feels what you did was wrong. You see, he was also a cop. 3. The third thing that will happen is people wondering about why I wrote that only two things would happen, and why I still included a '3.'. Plot-twist: more than two things will happen if you whistle. Maybe. Or not. Whistle to find out. [Not responsible for time spend in jail after following this advice]


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6/6/2017 6:46:45 AM #11
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Posted By DCDutchie at 10:42 AM - Sat May 27 2017

Posted By CalligoMercator at 5:41 PM - Tue May 16 2017

Totally inconspicuous bump

whistles innocently

That is not how it works... You see, when someone whistles innocently two things happen: 1. They sound like a bird in distress, and because of that birds around them try to save said bird, only to find out that it is some crazy human. 2. The birds get followed by a very bird expert who is puzzled by how they act and he arrests you because he feels what you did was wrong. You see, he was also a cop. 3. The third thing that will happen is people wondering about why I wrote that only two things would happen, and why I still included a '3.'. Plot-twist: more than two things will happen if you whistle. Maybe. Or not. Whistle to find out. [Not responsible for time spend in jail after following this advice]

Oh, so that's how it works. That explains why I'm currently being chased through India by an elephant with a pink searchlight. I shouldn't have bought that pizza, but it's too late for that now. Can you meet me in Nepal?


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6/14/2017 3:02:36 PM #12
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i like the look of this group tbh :D will likely be dealing with you guys at some point depending on location/distance and all that :D


6/21/2017 5:14:38 PM #13
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Posted By Nagash at 5:02 PM - Wed Jun 14 2017

i like the look of this group tbh :D will likely be dealing with you guys at some point depending on location/distance and all that :D

Looking forward to it ;)


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6/25/2017 8:59:33 AM #14
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Cool for me, all of it looks amaizing for me.


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