COMMUNITY - FORUMS - GENERAL DISCUSSION
ElyriaMUD/KoE Mechanics
+14

Edit: ElyriaMUD is now VoxElyria, and references to ElyriaMUD below will be changed to VoxElyria to avoid confusion.


According to DJ#19: Pre-Alpha Experiences, the below list encompasses the mechanics for each of the two phases of the voxel client: the non-persistent VoxElyria and the persistent Kingdoms of Elyria. Beneath each mechanic, I suggest we begin to build the following:

  • Sourced summaries of known facts
  • Concise, focused questions to ask about this mechanic
  • Perhaps some solid speculation, provided it gains popular approval.

So, please comment below. Let's get a good think-tank going, and I'll update this list as the discussion develops. Who knows, maybe the Devs will favor us with an answer or two along the way. In any case, we'll all be more prepared to take full advantage of the next phase in development.

I have some of the blanks filled in. Let's see about getting the rest researched.

VoxElyria

Communication

Design Journal #4: The Chat System

Contracts

Design Journal #7: Contracts and Player-Created Professions

  • The foundation for marriages, guilds, trade agreements, in-game mail systems, families, and governments
  • Two main types: implicit and explicit.
  • Created using Contract Writing specialization of the Scribe skill
  • Complexity of contract template increases with skill
  • Contract can be between any number of players or NPCs
  • Contract fulfillment is tracked using Character Events
  • Terms include conseqiences of breaking contract (see Crime and Punishment below)
  • Explicit types include: Deliver an item to someone, Activate an Item, Destroy an item or building, Capture or retrieve someone, Escort someone to a given location safely
  • Implicit types include: tax code, criminal code, citizenship, land ownership, inheritance, government type, enchanted or artifact items

Crime & Punishment

Chronicles of Elyria Game Guide: Aging & Dying, Penalties of Crime
Design Journal #7: Contracts and Player-Created Professions, Enforcing Contracts

  • Bounty tokens are generated when a contract (implicit or explicit) is believed to be broken.

Economy

Families

Identities

Organizations

Parties/Grouping

Reputation/Fame

Achievements

NPCs

Ecology

Dynamic Environments

Character Lifecycle

Souls

KOE

Story-Engine

Government

Laws (Implicit Contracts)

Design Journal #7: Contracts and Player-Created Professions, Enforcing Contracts

  • Ring of the King enforces responsibilities of monarch on penalty of death.

Research & Technology

Settlement Building

Reputation / Fame

Economy


8/6/2017 6:02:03 PM #1
+2

Somebody's gunning for Ambassador, huh? ;) Great post, Bombastus. This should help a lot of people (myself included) get a more solid picture of what to expect mechanically from the MUD when it comes out. Well done. 👍

8/6/2017 6:23:02 PM #2
+5

Posted By Imshada at 11:02 AM - Sun Aug 06 2017

Somebody's gunning for Ambassador, huh? ;)

I mean, if walls of text are the main criteria, I'm overqualified. ;-)


8/17/2017 1:23:04 AM #3
+0

love the concept of this, well certainly poke my head back in here again.


Kingdom of Vornair~~~~ Count Bladehawk of the County Haeven and the City of Rukia Friend code: 16A8A6

A Legend in its own right.

8/27/2017 6:37:07 PM #4
+2

Updated some of the early sections with bullet summaries of features.


8/28/2017 1:13:59 AM #5
+0

Very helpful. Thanks


Friend Code: FAE9AA

8/28/2017 3:58:25 AM #6
+0

Great post Bombastus! Added to:

[Sticky] Read First General FAQ's

2/20/2018 10:31:38 PM #7
+2

We are getting closer to VoxElyria. I will be working more on this thread soon. There have been some interesting speculative discussions involving these mechanics recently in discord. Perhaps we could start summarizing some of those theories here?


3/24/2018 8:24:26 AM #8
+0

very nice post thanks easy catch up at the very least for someone like me who has kinda been slacking on the keeping up with announcement lately.

p.s. i'd keep this thread a none speculative mechanic post maybe post a different one with theories?? as then this would be the go to for people wanting a quickie for the mechanics of vox/koe, just my 2 cents.


3/24/2018 9:37:29 AM #9
+0

Posted By Bombastus at 5:31 PM - Tue Feb 20 2018

We are getting closer to VoxElyria. I will be working more on this thread soon. There have been some interesting speculative discussions involving these mechanics recently in discord. Perhaps we could start summarizing some of those theories here?

For Vox that will be hard to accomplish without just restating what was said in the state of elyria post.

Maybe a separate post to actually state the groundwork on how KoE may work, Continue from there.

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