The duchy’s governing system is split into four main disciplines led by four Thrones, advisors to the Duchess and leaders in their respective fields. As the community grows, these leaders of Rhyddid will fill out their own personal councils to help them complete their tasks.
Throne of Law -- Marquis Vetivier
Military. Law enforcement. Policy. These are the three main things things governed by the Throne of Law. For simplicity’s sake, law enforcement will be a branch of the duchy’s military. The job of the Throne of Law will be to standardize practices among the different counties of Rhyddid, ensuring that one regiment of soldiers or guards can easily transition between different regions and still be comfortable with following orders and procedures. In war, the Throne of Law serves as the duchy’s general.
Pre-Game Project: Identifying PVP centered players and engaging them in the community.
Throne of Knowledge -- OPEN
Research. Development. Schools. The Throne of Knowledge will be the leading figure for education in Rhyddid, and will coordinate research among schools and guilds, helping to focus the drive and enthusiasm of the duchy’s citizens towards whatever cause is deemed most important. By laying down the groundwork and standards for education and development, the Throne of Knowledge will help guide Rhyddid into the golden age of Elyria.
Pre-Game Project: Identifying schools and research guilds in and out of Rhyddid to establish a working relationship and coordinating with the kingdom’s R&D department.
Throne of The People -- Count Stalvind
Culture. Community. Guilds. The Throne of the People is responsible for making connections and learning about the world outside of Rhyddid to help others reach out to those in other duchies or kingdoms. A resource for guilds and associations, the Throne of the People will be able to help any citizen new or old to find the right path towards their goals. Diplomatic, and socially active, they have a finger on the pulse of Elyria, and they know who you need to speak to to get things done.
Pre-Game Project: Identifying guilds in and out of Alesia and establishing a working knowledge of who they are and what they do.
Throne of Economy -- Count Desdark
Trade. Production. Infrastructure. The Throne of Economy is trusted with the treasury. They are expected to understand the economic landscape of Elyria to help better facilitate trading. By monitoring growth and stagnation in Rhyddid’s settlements, they will be able to provide advice to the counts about how to zone their land for the highest returns. Much like the Throne of The People maintains a working relationship with the guilds of Elyria, the Throne of Economy will be expected to be familiar with and close to the trading organisations of the world in order to transport and barter efficiently.
Pre-Game Project: Identifying the other trade centers of Alesia and the rest of Elyria and establishing a working relationship to facilitate future trade.