Drakemoore Town
Welcome to the Town of Drakemoore
Drakemoore is situated in a fertile valley along the river (insert name) in the Grand county of Drakemoore. As far as the eye can see, there are farms and pastures. Any traveler that happens by can tell that this town is a very important breadbasket for the Ashlands. Near the center of town, a school dedicated to farming, animal husbandry and wood production can be seen, where those wishing to learn the crafts of the town's primary industries can hone their skills. The intrepid worker can always find employment at the town's various farms and lumber yards.
Town Goal
As my seat of Power it will be the centre of my county's goal to be the breadbasket of my duchy and eventually my kingdom.
To do this i will be doing 3 things
During Kingdoms of Elyria, I will ensure that agriculture and lumber operations are increased to help make up 60-75% of my towns land area.
With Expo i will be useing a town specialization pack to finalize the above number. I will also be spending a large amount of EP on farming and herding infostructure.
Hosting a centre of learning for Food production and all things related to it.
Town Planned Production
Planned production in order of importance:
Primary
- Grain
- Cattle
- Oats
- Pigs
- Lumber
- Sheep
Secondary (Depending on ingame crops)
- apples
- Potatos
- barley
- Beer
- Cider
Rum
will also attempt to develop a thriving horse breeding program to provide horses for the duchy. I will play this very much by ear, announcing it in more detail if events work out in my favor.
Who will we need?
We will need people of all walks of life! However, some jobs stand out as must-haves. Below I list a few of them and a rating system of need. 1 + will be Reasonable Need, 2 + Heavy Need and 3 + Major Need
- Farmers +++
- Cattle herders ++
- Sheep herders ++
- Pig herders +
- Horse & Ursaphantt breeder ++
- Bee Keepers +
- Lumberjacks/ Foresters ++
- Carpenters ++
- Distillers +
- Hunters/Rangers ++
- Blacksmiths +
- Butchers ++
- Teachers ++
- wagoners ++
- Guards +++
- Weavers/tailors +
- Leather workers +
- Vet ++
Town Council
A some of these roles will be assigned to Ministers from the Counts Council but some may need local representation to free up the Ministers for their higher end roles. Will confirm who double ups and who we need roles for when more info comes out.
Master of Arms: will be in Command of the towns Armed Forces. He will deal with there Training, Equipment, Patrols and pretty much any thing to do will Military Matters he will report to the Minister of War or myself
Master of Coin: will be making sure taxes are paid both to me then what needs to be passed up to the county. They will also need to track spending by other departments (ie Master of arms) (Corruption won't be tolerated and this role will have other incentives not to skim money from the top)
Sheriff: would deal with all Crimes of the town and be defacto prosecutor for town cases. They will organise the recruitment of specialised police force and work with outside law enforcement agencies as well as bounty hunters. They would also place bounties on the heads of Criminals that got away or poachers. They report to the Minister of Law and order or myself
School headmaster: is a honorary position given to the current Head of the aforementioned school i will invite to my town. Their role is self explanatory he will be the head of the school thus will deal with all Training and Research. They will report on progress of research and advise of future projects. (I will have certain set goals for research but its up to the headmaster how these are done and planing any other research)
Town Planner: i will do a lot of the town planning and building but i will need someone to organise the builders, also organise people to fill the important roles like tavern keeper and such. They will also need to think of things that will help in stream lining our production lines for the town's trade model.
Master of the Crafts: his role will be to represent the towns crafters and work with the Town planner to meet their needs. So they would need to keep a active list of what crafters we have in town and what there plans are. They report to minister of production and Trade or myself
Landowners: as a base level any player who owns 3 lots of land part of the town will have a seat on the council.. if they have invested that much into the town they deserve a seat in the council and a right to have the voice heard in its deliberations. (they will not get paid as they are just powerful landholders invited as a courtesy) the amount of lots required to be on the council may increase as town size increases but warning to this effect will go out before any changes
I hope my town & Country is of interest to you all! Please let me know if you want to become part of it :)
Ether PM me or come onto our Discord: https://discord.gg/V6aCA2X
i have not mentioned anything about religion or guilds as i don’t feel they are things in my purview. If a guild wants to move into my County, more power to them! I may even offer their leader a spot on the council if they are large enough.
The same goes for religion. As long as it does not affect my County in a adverse way, I have no intention of limiting religious freedoms...
Wow, that took ages to write! If you read it all, i salute you!!!!!!